/***
 * Brian Hession -- February 19, 2013
 *
 * Fighter
 *
 * Date			Changes
 * 2/19/2013	Initial version
 *
 */

#ifndef FIGHTER_H
#define FIGHTER_H

#include <SDL/SDL.h>
#include "character/player.h"

class Fighter : public Player {
	public:
		Fighter();
		void init();
		void calculate( int delta );
		void keyPressed( int key );
		void keyReleased( int key );
	private:
		enum {
			walkingR = 0,
			walkingL = 1,
			standingR = 2,
			standingL = 3
		};
		int scale;
};

#endif

